<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mech.subwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=Perfectly_inelastic_collision</id>
	<title>Perfectly inelastic collision - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mech.subwiki.org/w/index.php?action=history&amp;feed=atom&amp;title=Perfectly_inelastic_collision"/>
	<link rel="alternate" type="text/html" href="https://mech.subwiki.org/w/index.php?title=Perfectly_inelastic_collision&amp;action=history"/>
	<updated>2026-04-12T12:55:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.2</generator>
	<entry>
		<id>https://mech.subwiki.org/w/index.php?title=Perfectly_inelastic_collision&amp;diff=89&amp;oldid=prev</id>
		<title>Vipul: Created page with &#039;==Definition==  {{quick phrase|quick phrase::collision with no bouncing back, quick phrase::perfectly sticky collision}}  A collision between two (or more) bodies is …&#039;</title>
		<link rel="alternate" type="text/html" href="https://mech.subwiki.org/w/index.php?title=Perfectly_inelastic_collision&amp;diff=89&amp;oldid=prev"/>
		<updated>2010-01-17T00:47:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==Definition==  {{quick phrase|&lt;a href=&quot;/w/index.php?title=Quick_phrase::collision_with_no_bouncing_back&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Quick phrase::collision with no bouncing back (page does not exist)&quot;&gt;quick phrase::collision with no bouncing back&lt;/a&gt;, &lt;a href=&quot;/w/index.php?title=Quick_phrase::perfectly_sticky_collision&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Quick phrase::perfectly sticky collision (page does not exist)&quot;&gt;quick phrase::perfectly sticky collision&lt;/a&gt;}}  A &lt;a href=&quot;/wiki/Collision&quot; title=&quot;Collision&quot;&gt;collision&lt;/a&gt; between two (or more) bodies is …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
{{quick phrase|[[quick phrase::collision with no bouncing back]], [[quick phrase::perfectly sticky collision]]}}&lt;br /&gt;
&lt;br /&gt;
A [[collision]] between two (or more) bodies is termed a &amp;#039;&amp;#039;&amp;#039;perfectly inelastic collision&amp;#039;&amp;#039;&amp;#039; if, after the collision, the bodies &amp;#039;&amp;#039;stick to&amp;#039;&amp;#039; each other, i.e., their relative speed after the collision is zero.&lt;br /&gt;
&lt;br /&gt;
Note that the term &amp;#039;&amp;#039;inelastic collision&amp;#039;&amp;#039; is used for any collision that is not a [[perfectly elastic collision]], and an inelastic collision need &amp;#039;&amp;#039;not&amp;#039;&amp;#039; be a perfectly inelastic collision.&lt;br /&gt;
&lt;br /&gt;
==Related notions==&lt;br /&gt;
&lt;br /&gt;
* [[Perfectly elastic collision]]&lt;br /&gt;
* [[Coefficient of restitution]]: This measures the extent to which the bodies &amp;#039;&amp;#039;bounce back&amp;#039;&amp;#039; after the collision. The number is usually between &amp;lt;math&amp;gt;0&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;1&amp;lt;/math&amp;gt;, with &amp;lt;math&amp;gt;0&amp;lt;/math&amp;gt; indicating a perfectly inelastic collision and &amp;lt;math&amp;gt;1&amp;lt;/math&amp;gt; indicating a perfectly elastic collision.&lt;/div&gt;</summary>
		<author><name>Vipul</name></author>
	</entry>
</feed>