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	<title>Projectile motion with inelastic bouncing back - Revision history</title>
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	<updated>2026-04-10T13:36:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://mech.subwiki.org/w/index.php?title=Projectile_motion_with_inelastic_bouncing_back&amp;diff=481&amp;oldid=prev</id>
		<title>Vipul: Created page with &quot;{{mechanics scenario}}  We consider here a situation where a particle is given an initial speed into the air in some direction and is then left to itself with no forces acting on...&quot;</title>
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		<updated>2011-08-24T12:03:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{mechanics scenario}}  We consider here a situation where a particle is given an initial speed into the air in some direction and is then left to itself with no forces acting on...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{mechanics scenario}}&lt;br /&gt;
&lt;br /&gt;
We consider here a situation where a particle is given an initial speed into the air in some direction and is then left to itself with no forces acting on it other than [[acceleration due to gravity]], until it comes into contact with a solid surface (such as the ground). We ignore [[air drag]].&lt;br /&gt;
&lt;br /&gt;
The particle being released is termed a &amp;#039;&amp;#039;projectile&amp;#039;&amp;#039; and the motion it exhibits is termed &amp;#039;&amp;#039;projectile motion&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
We are interested not only in the projectile motion &amp;#039;&amp;#039;until&amp;#039;&amp;#039; it hits a solid surface, but also in the projectile motion &amp;#039;&amp;#039;after&amp;#039;&amp;#039; it hits the surface, assuming an [[inelastic collision]] with a specified [[coefficient of restitution]]. We assume that the coefficient of restitution is constant and known in advance for the pair of the object and the surface with which it is colliding, although in practice this is not true. To simplify matters we assume that the object is a sphere (so the angle of collision does not matter) and assume it is not undergoing any rotational motion.&lt;/div&gt;</summary>
		<author><name>Vipul</name></author>
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