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Coefficient of restitution

Revision as of 00:39, 17 January 2010 by Vipul (talk | contribs) (Created page with '==Definition== {{quick phrase|quick phrase::bounciness of a collision, quick phrase::final velocity difference divided by initial velocity difference}} ===For a collisi…')
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QUICK PHRASES: bounciness of a collision, final velocity difference divided by initial velocity difference

For a collision in one dimension

Suppose two objects are moving along a one-dimensional axis, collide, and then again move along the same one-dimensional axis. If their initial velocities are (as signed real numbers) u_1 and u_2 respectively and their final velocities are v_1 and v_2 respectively, then the coefficient of restitution or bounciness of the collision is defined as:

C_R := \frac{v_2 - v_1}{u_1 - u_2}.

The coefficient of restitution is also sometimes denoted as e.

For a collision in three dimensions

For a collision in three dimensions, the velocities are vectors rather than scalars, so the above formula does not make sense. In this case, we interpret u_1,u_2,v_1,v_2 as the components of velocities in the normal direction, i.e., the direction perpendicular to the plane of contact/tangent plane at the point of contact.

Constitutive factors and measurement

The coefficient of restitution is dependent on the specific collision and cannot be inferred precisely from the geometry, velocity, and the kind of material in the colliding bodies. However, knowledge of the type of material and the geometry of the bodies usually allows for an approximate estimation of the coefficient of restitution.